In the time between the last post, I’ve worked on enough things to compile nearly three posts. So there’s obviously gonna be alot to cover here. The majority of this post is small bits of fanart and a summary of my site design and youtube projects. Next post is gonna be a bombshell of a reveal of our double rainbow project, so I’m saving a lot of the game content for then.
But I’m uber excited. it is the first commercially released game I’m involved with so go on, have a sneak peek.
This game has so many cat related puns it hurts. our QA testers just keep dropping.
I had a lot of Pit, kid Icarus sketch’s lying around so I touched one up into a semi realistic piece with no lineart. It had that same problem as similar pieces where it can look a little strange zoomed out, but closer inspection has lots of lovely texturework. So I recommend clicking on the picture and having a little investigation.
And speaking of indulgent fanart, I did a little sonic picture. was just a quick and cheap screenshot recreation of sonic 4 episode 2
And a speed sketch of y-fronts man, since it has been a long time since I drew him.
MOre videogame fanart! this time, an untouched franchise on my behalf. metal gear solid! I had a fun idea for a service I could offer on my commission page. a codec style transmission. I can create an animation sequence with supplied audio and character ideas/photographs. here’s a few still examples.
I would also show off the animated version, but i didn’t want to litter my youtube channel with practice work, and wordpress has no options for video posting/hosting or even storage for swf files 😦 despite coughing up the money for a membership.
If you’re at all interested in these. you should check out my commission page.
Ahem, sorry about the selling out but ya know. jobless.
I’m not actually involved or recording of anything as such. (I’ve got enough to worry about with legend of fail. I have two episodes queued up for editing) I’m actually supplying logo work and an animated opening sequence. Here’s a still of the intro.
The scene is going to have a lot of easter eggs, such as a variety of consoles on the shelf’s (depending on what game is being played) figurines/trophys/memorabilia of past games. perhaps different attire/hair/tattoos. I kept the base files super neat and tidy so I can iterate the scene over a long period of time. It`s going to be an interesting approach, usually when it comes to art its more a fire and forget mentality.
And here’s the logos. took me a few attempts to get it right.
I was getting a bit annoyed trying to nail the style, cause I’d recently made a cracking logo for team tartan paint which I’m immensely proud of. But as I said, the crispysinger project will be a long lasting iterative process.
Once more onto the topic of Sonic. i.e the most common tag on my blog most likely. I finished up the opening sequence for Feliks fan game. I’m not sure what the official status on the project is, but regardless I pumped out this animation and I’m super chuffed with it.
Didn’t compress it, so it took 4 hours to upload this 10 second vid. wowsers.
Here`s a couple additional assets from the final animation.
last subject for the post, a pretty big announcement. I’m having a website developed thanks to the aforementioned Jordan.
the domain www.stewartleadingham.co.uk will act as a landing site for this blog. It`s essentially window dressing for my blog and youtube to woo employers. god knows I must be doing something wrong at this point.
It`s soaked in mega drive era aesthetics and it has lots of easter eggs to boot. The DS will change status if my job status does. the carts change depending on what page your on and there’s a konami code treat 😉
Next blog will be a game launch summary of project double rainbow (that’s correct. still no final name, oops) and after that, most likely a post about the website and what progress I’ve mad eon the youtube animations ( I totally forgot to mention faisal’s glitch play series! maybe next time)