so I finally got down to some reading, got a hold of 4 books and skimmed through them looking for anything related to 16 bit~ness to help further my views/articulate a point.
reality is broken
Was hoping for some sort of insight into the relevance of visuals for immersion, but the book focuses on parallels to traditional games like chess and social trends. it`s a pretty famous book and critically adored by many but it just didn’t have anything of relevance for me.
better game characters by design
a bit warmer with this one. Was hoping for any information of designing characters with low resolutions in mind. I got excited when I saw some screenshots for monkey island and full throttle and thought I was getting close but nothing (it was talking about jaw shapes of all things) it talks about shapes and postures a lot and is packed with some interesting interviews but nothing specific for me.
inside game design
This one seemed rather promising as the entire thing consists of interviews, some of the interviewees in question have made low res mobile games but all they talk is production, marketing and other business related jazz. I was hoping for some numbers on costs/earnings of low res games but as usual, nothing specific enough for me to reference.
So this was a rather unsuccessful foray into literature, the `summon` resource has been a bit of a headache also. The result lists are plagued with single line quotes from websites and missing links, despite choosing the correct search criteria such as journals and articles.
I’ve no choice but to keep searching and hope I find something relevant (and soon). Daresay I’ll be spending of my birthday money in the bookstores. Amazon has a few gems that might be of worth; annoyingly many don’t have previews to let me sum their usefulness or are simply image compilations.
official price guide to classic video games: console, arcade and handheld games
have a sneaking suspicion this may just be an image compilation of arcade machines, that and it`s over 40 quid. I probably couldn’t afford it even if I did have student funding.
I am 8 bit
growing up 8 bit
this one might be worthwhile, it chronicles the authors 30 something years of gaming including the 16 bit era, but unfortunately it`s only on kindle.
pixellation volume 1
magazines which focus on retro gaming,interviews,reviews and whatnot. but it`s a kindle product, i`ll look for it in other form elsewhere though. hopefully there’s an alternative to just simply download it as a pdf.
this one seems fairly good, im the summary it talks about comparing sprite art to other media like cross stitching and calculator graphics. it`s quite an investment though. I`ll look into it more before i make the price plunge.
1X1: pixel based illustration and design
this one contains tutorials for artists who want to create art for restrictive mediums such as mobile gaming and web-based applications. i`d be wary of buying because it`s relevance for a literature review might be subject to question. how credible can a tutorial/guide really be? it`s reasonably priced however.
character design for mobile devices: mobile games, icons, and pixel art
the cover is irresistible and the content sounds promising, but it`s over 140 pounds, will look for it elsewhere.
this one looked highly promising at first also, but from reading the summary and reviews i`ve deduced it`s simply a portfolio book for a pixel artist. doubt there’s any text on the creation of said works, it seems like a `fill in the blanks`quiz book from reviewers words. i`ll give this one a miss,it seems pretty gimmicky.
I finished remaking the patriot level in 16 bit form, the videos uploading as I type this so i`ll just stick a picture preview on here to make do.
I`ll dissect it and go into greater detail next post when i have a video to accompany it. my list of online links to look through is still ever-growing as is the growing pressure on my lit review and project plan. got crit week and my second presentation next week as well.
non uni stuff below this line
onto a more uplifting topic